Game: Glossary
Glossary of useful terms about Galactic Empires. Feel free to add your own terms or modify the articles that reference this page.
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Combat Command
The unit component command coordinates units in combat. It is separate from colony command centres, which affect colony support and build penalties.
Current sharing rule
Each participating command unit contributes:
round((floor(installed command / 500)) ^ 0.8 × installed command)
The division by 500 is integer division. Installed command below 500 therefore contributes zero shared command; 500 contributes 500; 1,000 contributes 1,741. Contributions are pooled for the empire's battle band and averaged over all its participating units, including command units. That average is rounded and capped at 50 command points, giving at most a 50% command bonus. The defenders' pooled command is doubled before averaging.
There is no separate 10%-retained/90%-shared allocation. Adding units can dilute the average; losing command units reduces the pool. Range, weapons, durability, targeting and other combat mechanics still matter, so command alone cannot predict victory.
Worked example — hypothetical
An attacking empire band contains one unit with command 1,000 and 99 units with zero command. Its shared pool is 1,741 and its rounded average is round(1741 / 100) = 17, giving 17%. With the defender multiplier and the same composition the result is round(3482 / 100) = 35.
A single command-1,000 unit with ten zero-command companions has an average above 50, so the cap applies. These examples illustrate the sharing calculation; they are not recommended compositions or battle guarantees. Compare compatible designs, complete production/deployment costs and actual battle reports before changing a force.