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Diplomacy Guide

Review the existing alliance documentation and the recorded responsibilities of major empire leadership roles.

Alliances

Alliances are military pacts between empires. They let allied empires coordinate attacks and defense, move fleets freely among allied planets, and use a shared alliance forum. This page covers military alliances; trade agreements are a separate diplomatic mechanic.

What alliances do

  • Allied forces can fly freely among allied planets.
  • The founder empire controls the alliance and decides whether to accept or reject join petitions from other empires.
  • Emperors can represent their empires in the alliance forum.
  • Technologists who unlock Design Exchange at TECH 2,000 can share designs and tech levels with eligible allied empires.

Requirements to create an alliance

  • Only the Emperor can create an alliance.
  • Your empire cannot already belong to another alliance.
  • The alliance name must be unique.
  • The alliance name must be between 1 and 20 characters.
  • The alliance description can be up to 5,000 characters.
  • When an alliance is created, the founder empire is added immediately as the alliance founder.

Requirements to join an existing alliance

  • Only the Emperor of an empire can send a join petition.
  • Your empire cannot already belong to another alliance.
  • The founder Emperor of the target alliance must accept the petition.
  • Your empire and the target alliance must each have at least one planet in the same sector.
  • Your empire cannot be at war with any empire that already belongs to the target alliance.
  • Human and AI empires cannot mix inside the same alliance.

Managing an alliance

  • The founder Emperor can change the alliance profile.
  • The founder Emperor can change alliance member roles.
  • The founder Emperor can kick member empires out of the alliance.
  • The founder Emperor can disband the alliance.
  • Member Emperors can use the alliance forum and leave the alliance.
  • Each empire can only belong to one alliance at a time.

Leaving or ending an alliance

  • A member empire can leave an alliance, but only its Emperor can do it.
  • The founder empire cannot abandon the alliance like a normal member; the founder must disband it instead.
  • Kicking an empire, leaving an alliance, or disbanding the alliance creates news and diplomatic fallout, so these actions are public and important.

Empire Rank: Emperor

The rank of Emperor is assigned to the founder of an empire. Upon creating an account, every player is an emperor in charge of their own empire. However it is possible to join to another empire, in which case they will no longer be an Emperor.

Within the empire, the Emperor has unlimited control and is able to:

  • Accept new empire members or kick existing ones.
  • Change the rank of each member of the empire from Governor to Senator and vice versa.
  • Manage the titles for each member of their empire.
  • Manage the empire profile.
  • Set the empire tax rate.
  • Claim empire taxes.
  • Create and view empire forum threads that are only visible to themselves and their senators.
  • View all fleets belonging to any member of the empire, regardless of location.
  • Create and delete new technology designs.
  • Manage the empire's technology through the research libraries.
  • Share empire technology with another empire.
  • Form, join or leave an alliance and represent their empire in the alliance forum.
  • Form and break trade agreements with other empires.
  • Declare war on another empire or sign a peace treaty.

Capturing an enemy founder is also a score advantage. If your empire is holding the founder of an enemy empire as a prisoner, your empire gains a 25% score bonus for that captive founder. The bonus stacks for multiple captured founders and applies to empire score displays, rankings, and war-size comparisons.

Empire Rank: Governor

The rank of Governor is the standard member rank within an empire. Players who join an empire and are not promoted to Senator remain Governors. Compared with the Emperor, Governors have fewer political and technology privileges, but they still play a full role in building, defending, and expanding the empire.

Within the empire, a Governor is able to:

  • Build units and weapons that have been marked as active and shared with governors through the research libraries.
  • Use the empire's available military technology in normal play without being able to manage the technology library directly.
  • Contribute planets, fleets, armies, production, and resources to the success of the empire.

A Governor is not able to:

  • Manage the empire technology library or create, edit, share, deprecate, or delete empire designs.
  • Access private empire forum threads that are only visible to the Emperor and Senators.
  • See allied or other empire members' fleets and armies on planets that do not belong to them.
  • Leave the empire with all of its technology; if a Governor abandons an empire after the 7-day join cooldown, they do not take all of the empire's technology with them.

The Emperor can promote a Governor to Senator or demote a Senator back to Governor depending on how much trust and responsibility they want to give each empire member.

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